![]() ![]() Once a player has lost both of their influence cards, they are out of the game.Review Summary: 'You can fool all the people some of the time, and some of the people all the time, but you cannot fool all the people all the time.' - Abraham Lincoln, but then again it is not certain that he said it.īlurb from the publisher: 'The classic game of power, money, intrigue and revolution in a new outfit! Their action is blocked and they lose one of their influence cards. However, if the player being challenged doesn’t have the card they need or they choose not to reveal it, the challenge is successful. The player who challenged them loses one of their influence cards. If they do, they reveal their influence card face up to the other players, perform the action, and draw a new influence card. A player may challenge any action before it is carried out, and the player being challenged must prove they have the influence card that matches the action they’re attempting to perform. However, every action (except the coup and income actions) can be challenged. Players can also choose to perform one of their special actions listed on their influence cards, but here's the catch: since all of the influence cards are face-down, players can lie about which ones they have and carry out actions on any influence card, even if they don't have that card. If a player starts their turn with 10 coins, they are required to take the coup action automatically. Third, a player may perform a coup by paying seven coins to the bank and removing an opponent’s influence card. This cannot be challenged, but it can be blocked by the Duke. ![]() Second, a player may opt for foreign aid and attempt to take two coins from the bank. ![]() First, a player may take an income by taking one coin from the bank and placing it in their pile. There are three basic actions that all players can choose from. Every turn in Coup consists of one-and only one-action. The player to the left of the dealer goes first, and play goes clockwise. The Duke can take taxes and block foreign aid, the Assassin can “take out” another influence card, the Captain can steal two coins from another player, the Ambassador can swap influence cards for a fresh set and block the Captain's attempts to steal, and the Countessa can block assassination attempts. Each character can perform a unique action and/or counteraction. The influence cards feature 5 characters. Shuffle the influence cards and deal 2 to each player face-down. Then, give each player a copy of the summary card, which lists the available actions, effects, and counteractions for each character in the game. To set the game up, place the coin tokens in the middle of the table and give 2 of them to each player. Coup is a fun board game for 3-6 players where players try to overthrow all of their political opponents by becoming the only player with any influence cards left. ![]()
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